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Why does warping to a nearby sector in space take a ridiculous amount of turns?
Posted Apr 15, 3008 @ 14:12 by DonKey ( HW | PP | SMAIL)  
SHORT ANSWER:

Because hyperspace is a different dimension and has different laws of physics than normal space.

LONG ANSWER:

The rule is that Warp Jump paths happen in hyperspace, and do not follow the same rules as normal sector-to-sector movement. It allows you to jump from some points in the universe more efficiently than others, and you'll find that *some* jumps are much more efficient than sector-to-sector pathways.

Basically, each sector has a "distance from 0" value and 2 angles to 0. Warp Jumping follows the pathways determined within this 3-d matrix, rather than the sector-to-sector pathways. In most cases you're trading efficiency for convenience. However, there is at least 1 sector that you cannot get to unless you jump to it directly.

Like all things, it's a trade-off.

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